In PvE battles, the dungeons or boss arenas should offer different levels of difficulty in order that all players can meet the challenge that suits them. The more difficult, the higher is to lose: All pieces of equipment has a chance to fall if you die, both in PvP and PvE. However it is the Mages Guild should be able to block it from being dropped with the use of enchantments. It's unclear if this is a permanent or each time an enchantment is used.

If you fall on one of the hardest difficulty level, you'll lose your points of experience. It is particularly violent that players also lose experience points if one of the party dies. This is why there is an overall punishment.

Monthly subscription to a shop without Pay2Win and pay2Progress. What does the payment model look like? The MMORPG is based on an subscription model, meaning that you have to pay monthly to participate in the game. There's no price specific for this subscription , as of now.

But, the developers have already made it clear that they'll also launch an online shop. But it shouldn't be Pay2Win and it shouldn't offer XP boosts or extra inventory slots. It's all about cosmetic items. Also, you should only see these cosmetics at the shop and not within the game. The developers would like to stop that high-end items that are in the game can simply be purchased at the store.

Do you have a chance to test the game? You are able to apply for the currently running beta, and with a little luck being selected, you could be one of the selected (via Ethyria). Otherwise, beta testing for open beta are scheduled to begin in the summer of 2022. What is the length of time that the game has been developing?

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